Defense

Defense is an informal term that means how much damage enemy NPCs can negate when hit. Defense is different from enemy to enemy, with the weakest being Dreads and Thorns, and the strongest being Crushers and Elite Enemies. Here is an ongoing list of enemies and their defense percentages:
 * Dreads: 0% defense, taking full damage from hits.
 * Thorns: 0% defense, taking full damage from hits.
 * Grunts: 10% defense, taking only 90% of the original damage.
 * Headhunters: 0% defense, taking full damage from hits.
 * Shielders: 20% defense, taking only 80% of the original damage.
 * Blades: 15% defense, taking only 85% of the original damage.
 * Crushers: 30% defense, taking only 70% of the original damage.
 * Decimator Dreads: 0% defense, taking full damage from hits.
 * Sharks: 0% defense, taking full damage from hits.
 * Decimator Grunts: 10% defense, taking only 90% of the original damage.
 * Blinkers: 0% defense, taking full damage from hits.